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Official IKF & Pro Kabaddi League (PKL) Standards
Verified 2026 Season Edition

Official Kabaddi Rules & Regulation Guide

The complete, sanctioned rulebook for modern competitive Kabaddi. Master standard mat blueprints (13m × 10m), 30-second raid clocks, the Cant, Super Tackles, Do-or-Die raids, All-Out Lona bonuses, and referee foul protocols.

Mat Dimensions
13m × 10m Men
12m × 8m Women / Juniors
Raid Duration
30 Seconds
Continuous "Cant" Chant
Team Roster
7 On-Court
5 Active Substitutes
Match Time
40 Minutes
Two 20-Min Halves
1
Official Mat Specifications

Court Dimensions, Baulk Line, Bonus Line & Lobbies

Under International Kabaddi Federation (IKF) and Asian Games guidelines, modern competitive Kabaddi is played indoors on high-density interlocking EVA foam synthetic mats. The court is divided into two symmetrical halves separated by a center midline.

Interactive Mat Blueprint

Official IKF & PKL Kabaddi Mat Specifications

Toggle between Senior Men (13m × 10m) and Senior Women / Junior (12m × 8m) standards. Click any zone on the mat below to inspect exact dimensions, line rules, and IKF citations.

2.0 METER SAFETY RUN-OFF PERIMETER ZONETOP LOBBY CHANNEL (1.0 METER STRUGGLE ZONE)BOTTOM LOBBY CHANNEL (1.0 METER STRUGGLE ZONE)MIDLINECENTERBAULK LINE3.75mBONUS LINE+1 PTCOURT A (DEFENSE)BAULK LINE3.75mBONUS LINE+1 PTCOURT B (RAIDING)30-Sec Raid PathSITTING BOX (8m × 1m)SITTING BOX (8m × 1m)
IKF Official Rulebook Section 2.33.75m from Midline

Baulk Line (Mandatory Crossing Threshold)

The mandatory line located 3.75m (Men) or 3.0m (Women) from the midline. A raider must cross the baulk line with one foot past the line and the other in the air for an empty raid to be deemed valid.

Mat Dimensions
13m × 10m

40mm high-density EVA interlocking foam tiles.

Baulk Line Distance
3.75 Meters

Mandatory crossing line for valid active raids.

Bonus Line Distance
4.75 Meters

1.0m past baulk line with 6+ defenders active.

Lobby Width
1.0 Meter

Struggle territory active upon physical contact.

Live Raid Math Tool

Official Kabaddi Raid & Tackle Scoring Calculator

Simulate raid scenarios to calculate touch points, bonus points, Super Tackles (+2), and All-Out Lona (+2) bonuses with player revivals and dismissals.

1. Court State & Defense

Standard Defense⭐ Bonus Active

2. Raider Outcome

Raid Points ResolutionSUPER RAID!
Raider Team
+3 pts
Defense Team
+0 pts
Defenders Eliminated:2 to Waiting Block
Raider Status:Safe (Returned)
Teammates Revived:3 Player(s)
✔️ Clean Touch: Raiders must cross midline before the 30-second buzzer sounds.
Tactical Guide

Raiding Protocols vs. Defensive Formations

Explore step-by-step turn execution, 30-second clock management, and defense chain dynamics.

1

Cant & Midline Entry

The raider initiates the continuous audible chant "Kabaddi" in a single breath before crossing the midline. The 30-second raid clock starts.

2

Crossing the Baulk Line

The raider must cross the 3.75m baulk line with one grounded foot and one trailing foot in the air to validate the raid and avoid a forfeit out.

3

Tagging & Bonus Attempts

The raider executes signature attacks (Toe Touch, Dubki, Running Hand Touch, Frog Jump) while attempting to cross the bonus line if 6+ defenders are active.

4

Midline Crossing (Escape)

Upon making contact, the raider must cross any body part past the midline into their home half before the 30-second buzzer sounds.

Official Sanctioned Q&A

Frequently Asked Questions & IKF Rulebook Clarifications

Resolve tournament disputes, Super Tackle criteria, Do-or-Die rules, and lobby struggle edge cases with official citations.

In official Pro Kabaddi League (PKL) and International Kabaddi Federation (IKF) rules, if a team executes two consecutive empty raids (raids where neither team scores any touch or bonus points), their third raid becomes a mandatory "Do-or-Die" raid. The raider on a Do-or-Die raid must score at least one point (via a touch point on a defender or crossing the bonus line with 6+ defenders active). If the raider fails to score any points during the 30-second raid, they are declared OUT, and 1 point is awarded to the defending team.
A Super Tackle occurs when the defending team successfully captures and stops a raider while having 3 or fewer active defenders on the mat (i.e. 3, 2, or 1 defender remaining). A Super Tackle awards 2 points to the defending team (instead of the standard 1 point for a normal tackle). Additionally, the defending team revives 1 eliminated teammate as per standard revival order.
2
Equipment Standards

Mat Foam Specifications, Roster Limits & Protective Gear

Synthetic Mat System

IKF Official Specs
EVA High-Density
Senior Men Mat Size: 13.0m Length × 10.0m Width
Women & Junior Size: 12.0m Length × 8.0m Width
Mat Thickness: 40mm (± 2mm) shock-absorbing foam
Safety Run-Off Buffer: Minimum 2.0 meters on all 4 sides
Lobby Width: 1.0 meter yellow channel on both flanks
Line Marking Width: 5.0 centimeters (3.0 – 5.0 cm white tape)

Squad & Protective Gear

PKL & Tournament Rules
12-Player Squad
Players on Court: 7 Active Starters per team
Substitutes Allowed: 5 Nominated substitutes (max 5 swaps)
Footwear Standard: Specialized indoor kabaddi shoes or barefoot
Jersey Numbering: Clear 4-inch front and 8-inch back numbers
Permitted Sleeves: Soft elastic knee/ankle sleeves (no hard metal)
Oils & Greases: Strictly Prohibited (Automatic DQ)
3
Offensive Rules

Raiding Protocols, The "Cant", and the 30-Second Raid Clock

30-Second Raid Clock

Every raid must be completed within 30 seconds. If a raider does not cross back over the midline within 30 seconds, they are declared OUT and 1 point is awarded to the defense.

The "Cant" (Continuous Chant)

The raider must audibly and continuously chant "Kabaddi" in a single breath before crossing the midline. Taking a breath in opponent court results in an immediate "Loss of Cant" dismissal.

Do-or-Die Raid (3rd Raid)

If a team registers two consecutive empty raids (0 points scored), their 3rd raid is a mandatory Do-or-Die raid: the raider MUST score a point or be eliminated automatically.

4
Defensive Rules

Defensive Chains, Super Tackles, and Lobby Struggle Rules

The Super Tackle (+2 Points)

≤ 3 Defenders

When a team is reduced to 3, 2, or 1 active defenders on the mat and successfully tackles the raider, it is designated as a Super Tackle. The defending team earns 2 points (instead of 1) and revives 1 teammate.

Strategic Value: Super Tackles allow trailing teams on the brink of an All-Out to mount dramatic comebacks by scoring double points while shorthanded.

The Lobby Struggle Rule

1.0m Channel

The yellow side lobbies are out of bounds before contact. However, the exact millisecond physical touch occurs between the raider and any defender, the lobbies activate as valid court territory for both sides during the struggle.

Critical Fault: Any defender who steps into the lobby before contact without touching the raider is automatically declared OUT.
5
Point System

Touch Points, Tackle Points, Lona (All-Out), and Player Revivals

+1 PT Touch Point

Each defender tagged by a successful raider.

+1 PT Bonus Point

Crossing bonus line with 6+ defenders active.

+1 PT Tackle Point

Stopping a raider with 4 to 7 defenders.

+2 PTS Super Tackle

Tackling raider with 3 or fewer defenders.

+2 PTS Lona (All-Out)

Eliminating all 7 players + full team revival.

6
Disciplinary Rules

Fouls, Prohibited Tackles & Card Penalties

G

Green Card (Official Warning)

Issued for minor technical infractions, delay of game, or mild verbal dissent. Serves as a formal warning to the player and team bench.

Y

Yellow Card (2-Min Suspension)

Issued for jersey pulling, aggressive holding, or dangerous tackles. The offending player sits out for 2 minutes and the team plays with one fewer defender.

R

Red Card (Match Ejection)

Issued for violent conduct, dangerous neck holds, or receiving two yellow cards. The player is ejected for the remainder of the match with no replacement.

7
Format Variations

Standard Mat Kabaddi vs. Circle Style vs. Beach Kabaddi

IKF & PKL Standard

Standard Mat Kabaddi

Played 7v7 on a 13m × 10m rectangular EVA mat. Features Baulk line, Bonus line, 30-sec raid clock, Do-or-Die raids, and Super Tackles.

Punjabi Tradition

Circle Style Kabaddi

Played on a circular dirt/grass ring (22m diameter). Contested as a strict 1-on-1 duel between the raider and a single designated "stopper" with no chain assistance.

Asian Beach Games

Beach Kabaddi

Played 4v4 on soft sand (11m × 8m court). Fast-paced 15-minute halves with no shoes permitted, creating intense aerobic scrambles.

Host Your Own Tournament

Ready to Run a Kabaddi Tournament?

Generate custom Single Elimination, Page-Playoff (PKL style), or Multi-Stage round-robin group brackets for 4 to 32 kabaddi squads with live raid point tracking and 1-click printable PDF draw sheets.